![]() ![]() Small stages, which can benefit characters with stronger wall pressure or weaker wall carry.Large stages, which can benefit characters with stronger wall carry.Octagon stages, which can enable more resplats and tech traps.Infinite stages (stages without walls), which create a slower paced and more controlled game, and can benefit characters that are more defensive or that have weaker wall pressure.Some types of stages that players choose from are: In tournaments, the typical rules are that the first match is on a random stage, and every match after that the loser chooses the loser may instead opt to change character, which leads to another random stage being chosen. A stage is the location of a fight and can differ in the size and shape of the wall and whether there are any stage breaks. ![]()
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